Rules & Guidelines
Overall rules and gamemode-specific rules
Rules
###overall # MC Leaderboards Rules ## General Conduct - Be respectful to players and testers. - No harassment, spam, or disruptive behavior. - Follow tester instructions during active tests. ## Cheating and Restrictions - Cheating, helping cheaters, or hiding cheating evidence can result in restrictions or permanent bans. - Repeat misconduct after punishment may result in permanent removal. ### What counts as cheating? - Account sharing in ranked fights. - Rigged/faked fights or scores. - Unfair advantages through disallowed mods, plugins, or commands. - Any deliberate attempt to manipulate testing outcomes. ## Mod and Client Rules ### Allowed (examples) - Cosmetic mods (capes, crosshairs, overlays). - Performance mods that do not change gameplay. - Personal HUD mods (armor HUD, potion HUD, saturation HUD). ### Disallowed - Movement/reach/combat automation mods (macros, autoclickers, auto totem, etc). - Mods that create major non-vanilla behavior differences. - ESP/radar/free-look/minimap-style opponent tracking. - Mods that reveal hidden opponent info (health, durability, saturation, etc). - Modifications that intentionally cause abnormal latency or packet abuse. ## Queue and Matchmaking - You may queue even if no tester is currently online. - Matchmaking is based on gamemode + region compatibility. - If a tester becomes available for your gamemode and region, queued players are matched automatically. - If no tester is available for 5+ minutes, queue auto-removal may occur. ## Universal Match Rules - No stalling (excessive running/camping/avoidance). - Do not leave tests mid-session without valid reason. - Do not attack obviously frozen/disconnected opponents unfairly. - Do not spam players during tests. - Use common sense and fair-play standards. ## First-To Targets - Sword: FT6 - Axe: FT10 - Pot: FT5 - NethOP: FT3 - SMP: FT2 - UHC: FT4 - Vanilla: FT3 - Mace: FT3 ###vanilla # Vanilla Rules - Follow all Overall rules. - Testing kit: bring your own. - No beacons. - No enchanted golden apples. - No milk for stalling/abuse. - 64 respawn anchors max. - 24 rockets max. - Totem drain format: if both players are above 1700 Vanilla rating, play 8 totem drain. - Otherwise, play 14 totem drain. - Match format: FT3. ###uhc # UHC Rules - Follow all Overall rules. - Testing kit:  - No unfair pre-fight advantage setup. - No stalling for resources mid-test. - Match format: FT4. ###pot # Pot Rules - Follow all Overall rules. - Testing kit:  - Players must be ready before round damage starts. - No excessive running/stalling. - Match format: FT5. ###nethop # NethOP Rules - Follow all Overall rules. - Testing kit:  - No deliberate terrain abuse to avoid fighting. - No stalling/exploit rotations. - Match format: FT3. ###smp # SMP Rules - Follow all Overall rules. - Testing kit:  - No mid-test crafting/enchanting/farming loops for stall. - Keep tests moving and fair. - Match format: FT2. ###sword # Sword Rules - Follow all Overall rules. - Testing kit:  - No macro/automation assistance. - No unfair hit-reg abuse methods. - Match format: FT6. ###axe # Axe Rules - Follow all Overall rules. - Testing kit:  - No macro/automation assistance. - No exploit-based reset loops to stall rounds. - Match format: FT10. ###mace # Mace Rules - Follow all Overall rules. - Testing kit:  - Elytra durability must be vanilla durability. - No intentional abuse of map mechanics for indefinite stalling. - Respect ready checks before damage starts. - Match format: FT3.